For some time now, we have been maintaining the GitHub repository awesome-muds, which contains a large list of resources, articles, technologies, etc., related to the world of MUDs. It includes some history, links to available clients for different operating systems… a little bit of everything.
Take a look, and if you think there is something that could or should be changed, improved, or added, feel free to open an issue to discuss it.
The Hexagon mudlib has reached at last its version 2.0, codenamed Castle Black. It’s a major release that includes a lot of changes and improvements, and it’s the first one that we can say is a beta version, after a lot of years in alpha. It’s a renaming of the v1.24.04 version. The next planned version will be v2.1 Daggerfall.
For developers: The Docker container images we are using for the MUDs we host are not anymore in Docker Hub, now they are in the Github Container Registry, just in case anybody want to tests things in their own computers.
DGD image, MudOS Images. You can always find them in their respective repositories, in the right column, under the packages section.
At last, the demo-fantasy game included with the Hexagon mudlib is fully functional. You can start the mudlib, choose a game, create a character, and test it. It has a full map with three towns, each of them with pub and shop, multiple npcs, several items, etc.
It is based in a very old newbie area made for the Reinos de Leyenda mud, circa maybe 1997. The code is new (as we use a different driver, from MudOS to DGD, and a new mudlib, from frmudlib to hexagon, and now it’s multilanguage, both in english and spanish), but the map and the names have been kept, as an homage.
You can take a look to the game, it is included with the mudlib as an example of how to create your own game. Take a look at it in /mudlib/games/demo-fantasy in the Hexagon repository.
We’ve reached the 1000 commits mark in the Hexagon mudlib project, since the first commit in 26 Aug 2014, when we started porting the ccmudlib project to DGD.
Rss/Web feeds have been added (in Rss2 and Atom formats) to the blog, so now you can read the blog contents using the feed aggregator of your choice (like Feedly, The Old Reader, and many more).
Add maldorne.org to your favorite aggregator (web or app) and they should be detected automatically. Just in case, the links are: