We’ve reached the 800 commits mark in the Hexagon mudlib project, since the first commit in 26 Aug 2014, when we started porting the ccmudlib project to DGD.
Winter 20/21 updates
Changes and updates to the mudlib in its v20.09 Anduin version. This post will be updated during the winter:
Player updates
- Fixed error with
characters
command. - Help for several commands has been reviewed and/or translated.
demo-fantasy
game included.
Developer updates
- Fixed some errors with several commands:
tail
ls
grep
sar
peace
exits
- Door system reviewed and translated.
- Coder room translated.
- Some problems with
find_match
solved. - Races and gender translated and reviewed.
/lib/npc.c
->/lib/monster.c
- Some fixes with
load_chat()
andload_a_chat()
in npcs. actions
reviewed,private_actions
added.actions
command.- Everything related with
read_mess
reviewed and translated. vaults
fixed and translated.iou
s working.ioulist
command.contents
,event_enter/exit
andhud
working.write/say
andtell_object/tell_room
reviewed.- Npc combat and death reviewed and working.
Hexagon v20.09 Anduin
The Hexagon mudlib has been updated to the version v20.09 Anduin. It still is an alpha version, but we are reaching the point where it would be an usable beta version.
Summer 2020 updates
Changes and updates to the mudlib in its v20.09 Anduin version. This post will be updated during the summer:
Player updates
- Command
password
fixed, to change user password.
Developer updates
- Continuous integration with the github repository:
- Every time code is pushed to the master branch, Hexagon will be deployed again to the hosting server.
- The driver is recompiled with every deployment.
- DGD updated to 1.6.13.
/docs/
contents replicated for every language.- Updated driver documentation included inside the
/docs/<lang>/driver
directory in every deploy. - Hexagon version updated from the last stable version, v19.05, to v21.09 Anduin.
New Hexagon logo
Just a small update about the new product identity (a.k.a. a new logo) of our own mudlib: Hexagon.
Remember to take a look in the github repository if you are interested!
Multilanguage web
Just a small note, we’ve made the maldorne.org web multilanguage, as you can see in the dropdown selector in the upper-right corner. Most of the contents (like this post) are written both in english and spanish, and you just have to change the language to browse the web the way you prefer or understand better.
By default the chosen language would be english (set when you visit the maldorne.org home page).
Updated 5th Nov 2021: now the web is only in english, with no dropdown and without multiple languages.
New web client
We’ve recovered the web client which was available in the old ciudadcapital.net web page, and it’s now available in the play page, which you can find in the web header.
Some techno-babble:
It was difficult to make it work, because we had to update two old projects which did not work with secure web pages (https://
). You can find both updated projects in github.com, just in case some of you would want to take a look, use them or suggest some improvement or change:
mud-web-client
is the web client you can see in our web. It connects through secure web sockets (wss://
) to a proxy between the client and the telnet mud.mud-web-proxy
is the proxy running in the mud server, that provides the translation betweenwss
andtelnet
.
Comments are welcome, both in the github issues
or through the House of Maldorne Twitter.
The new House of Maldorne web
As you can see, we are building the new House of Maldorne web page. The previous one we were using was just a placeholder without much content, and we were already missing having a real web presence.
To begin with, we have a blog, and we have imported the contents from the old www.ciudadcapital.net
web, the main game we host. All of these old contents are in spanish, but from now on every post will be written both in english and spanish.
Why abandon the old game web? For the last couple years, all the work we have been doing in the Maldorne organization has been focused in developing a new platform to host the games, called Hexagon, whose objective is to host different games inside the same environment.
We think it’s a better solution to group all the information about the different games, about Hexagon and about the Maldorne organization in the same place, so we could focus in just one web.
So, every post you could find before this one will be older (between 2009 and 2017) and will be focused in just one game. From now on, we will be writing about different things, and in both languages.
Actualizaciones en la web
Podréis ver que se ha añadido un nuevo logo de Ciudad Capital en la cabecera de la web, y se ha mejorado todo en general para que sea más visible desde móviles, con unos tamaños de letra e imágenes algo más legibles, junto con un menú desplegable para ocupar menos espacio.
Nuevo cliente para jugar desde la web
Si en el menú de arriba hacéis click sobre “Jugar”, o directamente vais a la dirección play.ciudadcapital.net, os aparecerá un cliente que se conectará automáticamente a Ciudad Capital desde cualquier parte, sin tener que utilizar ninguna aplicación específica ni un cliente telnet básico.