We’ve reached the 1000 commits mark in the Hexagon mudlib project, since the first commit in 26 Aug 2014, when we started porting the ccmudlib project to DGD.
Add maldorne.org to your favorite aggregator (web or app) and they should be detected automatically. Just in case, the links are:
A fantastic video for the weekend, about adding some juice to your game, giving it some bells and whistles. Take some ideas from here, for every kind of game, not only the graphical ones.
In an attemp to give some love to the documentation, the installation instructions have been reviewed and updated.
Trying to add some more useful information to the web, and adding some documentation, this week I made a timeline of the versions of ccmudlib and Hexagon, and added it to the About page so you can take a look.
Not very game-designy, but is a way of stating the amount of work done during the last years, giving dates and specific versions. Maybe some other time I could add some more information there.
Has to be really, really improved, as at the moment everything is recalculated with every message sent to the user, but now we can draw characters (and boxes with content) at any position of the screen. Obviously, this will be optional and configurable per player, as not every mud client is compatible with the vt100 spec.
The worldmap is fake for now, but I’m working on it 😃
Some improvements have been done in the way some ascii/ansi characters are handled, doing extensive use of the new
chr() efun, so problems wouldn’t appear with the encodings of the files in the mudlib. Still a work in progress with some things to polish, but seems to be working.
Take a look to the frames handler that renders boxes with text inside if you need more info, in
Changes and updates to the mudlib in its v21.09 Beregost version. This post will be updated during the autumn and winter:
- Help about multiple commands reviewed, use
help <cmd>to test it.
- Some ascii/ansi improvements using box drawing characters.
Changes and updates to the mudlib in its v20.09 Anduin version. This post will be updated during the summer:
- Aliases reviewed and working.